




Summary: Join a team as a Game Engine Developer specializing in O3DE to build high-performance, AAA-quality games, leveraging a modular, open-source engine. Highlights: 1. Develop and optimize scalable game systems using O3DE with C++ and Lua. 2. Implement advanced 3D rendering pipelines for AAA-quality graphical fidelity. 3. Collaborate across disciplines to deliver robust gameplay and engine features. LINK DIRECTO A LA ENTREVISTA: https://tinyurl.com/O3DEGameEngineDeveloper Puesto: Game Engine Developer (Open 3D Engine – O3DE) Modalidad: Remoto – Full time Vacantes: 10 Pago: USD 50 a USD 150 por hora Entrevista: En inglés La entrevista se realiza completamente en inglés. El link para postularse y acceder a la entrevista está disponible más arriba en la publicación. 📋 Full Job Description Job Title: Game Engine Developer (Open 3D Engine – O3DE) Job Type: Developer Location: Remote Job Summary Join our customer's team as a Game Engine Developer specializing in the Open 3D Engine (O3DE) to help build high-performance, AAA-quality games. You'll leverage the power of a modular, open-source engine allied with the Linux Foundation, shaping cutting-edge entertainment experiences with industry-leading technology and open, scalable architectures. Key Responsibilities Architect, develop, and optimize scalable game systems using Open 3D Engine (O3DE) with C++ and Lua. Implement advanced 3D rendering pipelines and visual features to achieve AAA-quality graphical fidelity. Integrate, extend, and customize O3DE modules to fulfill project-specific needs and support dynamic, multiplayer-ready worlds. Collaborate with designers, artists, and other developers to deliver robust, maintainable gameplay and engine features. Troubleshoot, profile, and resolve complex performance challenges across diverse hardware configurations. Contribute to technical documentation and code reviews to promote best practices and knowledge sharing. Engage in agile development processes, providing technical insights and driving innovation within the team. Required Skills and Qualifications Professional experience with Open 3D Engine (O3DE) and strong familiarity with its modular architecture. Advanced programming skills in C++ and proficiency with Lua scripting for gameplay or engine extension. Proven track record in building, optimizing, and debugging large-scale, real-time 3D environments. Deep understanding of rendering technologies, graphics pipelines, and multiplayer/networking systems. Excellent written and verbal communication skills, with the ability to collaborate across disciplines. Experience working with open-source tools, build systems, and version control. Strong problem-solving skills and a proactive, ownership-driven approach. Preferred Qualifications Contributions to open-source 3D engine projects or involvement in the O3DE community. Experience deploying games or simulations on multiple platforms, including Linux. Background in shipping AAA games or large-scale multiplayer environments.
